| GAMETYPE | Abr. | MAP Support Conditions | Gametype Description |
| Assassination | ass | "WAR" | One team player is the VIP. Protect the VIP from being killed and escort to the extraction zone. No respawning. |
| Behind Enemy Lines | bel | "WAR" | Runners are chased by Hunters. Runners get points for staying alive. If a hunter kills a runner they switch places. |
| Capture and Hold | ch | "SAB" | Mode 1: Capture the flag that spawns in middle of map and hold it to score points. |
| Capture the Flag | ctf | "SAB" | Mode 1:- The flag remains where it was dropped and will return automatically after a certain amount of time if no enemy player captures it again. |
| Freeze Tag | ftag | "WAR" | Completely freeze the other team. Get unfreezed to return back into the game. To unfreeze:- Point to them and press the USE key to give them heat. |
| Greed | gr | "DM + KOTH" | Players collect enemy dog tags them to the drop zone. |
| Gun Game | gg | "DM" | Players will go through a group of weapons and the player that completes all the necessary kills with each weapon wins. |
| Hide n' Seek | hns | "WAR" | One team are the props the other the searchers. Searchers win by finding all the props. Props win if at least one prop alive when the round time is over. |
| Last Man Standing | lms | "DM" | Eliminate all the other players. No respawning. |
| Last Team Standing | lts | "WAR" | The team that is completely eliminated losses. No respawning. |
| One in the Chamber | oitc | "DM" | You spawn with a handgun, one bullet and 3 lives. A player will get the victim's bullet every time he gets a kill. The game ends with the last player standing. |
| Retrieval | re | "SD" | Attackers collect the code book(s) and return to the drop off point. |
| Sharp Shooter | ss | "DM" | Players have different weapons randomly assigned where every player will have the same weapon at any given time. |
| Team Greed | tg | "SAB" | Teams collect enemy dog tags and take them to the drop zone. |