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View unanswered posts | View active topics View new posts | View your posts ## New visual mover (tutorial by CrossTrain) Moderator: Website Admin
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New visual mover (tutorial by CrossTrain)
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t3chn0r Joined: Thu May 08, 2008 3:15 pm Posts: 6410 Location: Mt. Olive, NJ Country: xfire: t3chn0r | New visual mover (tutorial by CrossTrain) Welcome to this tutorial on the use of the new visual mover in OpenWarfare v1.6.2. I will try to be as thorough as possible in this tut so you can accomplish your means with no further assistance. However, if any further questions should arise, feel free to contact me and I will add clarity where necessary in this tutorial. Thanks for your grace! One other note – I have not used this new visual mover on CoD4: Modern Warfare. I am almost positive that the instructions will be nearly identical between the two games though. I will also show just one gametype (SD) as the mover is virtually identical for each type. The only difference will be the “Categories” of items to be moved BUT the descriptions of these categories will be sufficient to explain what they are of themselves. So… First things first: I do ALL of my testing of ALL things OW on a LAN server from my desktop. The reason I do everything (from testing new maps; to moving stuff using the mover; to checking out new features within the mod,etc.) from a LAN is that it saves me a great deal of time and effort particularly in seeing if a map will run with a mod. This way I don't spend time uploading maps that won't work. In my experience, if a map works locally it will work on a server. So, this is something I have chosen. If you prefer to do all of your testing and configuring on your actual game server, then you can skip this next part where I will briefly share how to set up your own LAN server... Creating a LAN Server: NOTE: The following paths are for XP. If you are using Vista or RC7 then you will need to substitute the appropriate corresponding path. Create a shortcut on your desktop for CoD:WaW/CoD4. It is as simple as right-clicking on your current MP shortcut and then doing a copy/paste to your desktop. On the new shortcut, right-click and go to “Properties”. Under the “Shortcut” tab paste the following into the “Target” space… "C:\Program Files\Activision\Call of Duty - World at War\CoDWaWmp.exe" +set dedicated 1 +set fs_game "mods/mp_your-mod-folder-name-here" +exec server.cfg +map_rotate Click “OK”. You now have a shortcut to a local server to test on. However, in order to use the LAN server you will need to copy your entire configured /mp_ your-mod-folder-name-here folder to the following path: C:/Documents and Settings/Your-Account-Name/Local Settings/Application Data/Activision/CoDWaW/mods/. **Vista/RC7 users path will vary slightly. Preparing to use the NEW Visual Mover: Navigate to your mod folder that you just pasted in the path above. Open the / mods/mp_your-mod-folder-name-here/configs/mover/ folder …and open the file mover.cfg. In there the first several DVARs will be as follows: // USED WITH OLD MOVER // 0 = Disabled (default), 1 = Enabled set scr_mover "1" // USED WITH NEW MOVER // 0 = Disabled (default), 1 = Enabled set scr_visual_mover "1" // 0 = Disabled (default), 1 = Enabled set scr_visual_moverguide "0" // USED WITH NEW MOVER // colors are: red, black, gold, silver // set scr_visual_mover_color "red" If you are still using “old mover coordinates” that you have not yet converted over to the new syntax, set the first DVAR to “1”. Take the time to convert these soon as this function will be removed in the future as I understand it. To use the NEW visual mover, set the second DVAR also to “1”. This will enable the server to read the new coordinates in game. The third DVAR will enable the use of the NEW mover. This will need to be set to a value of “1” to enable the use of the mover. In my test server I keep this at “1” but obviously have it set to “0” in my actual game server. This can be controlled via RCON function on either your LAN or game server (will need to do a full map restart to enable/disable it). The fourth DVAR simply defines what color you want the “reticle/sight” to be when using the mover. Set it to your personal preference. The next two DVARs are to be used if you want to use the “Randomized” config function of the new mover and I will discuss it later. Using the NEW Visual Mover: With the following two DVARs set to a value of “1” (set scr_mover & set scr_visual_moverguide); double-click your LAN shortcut you just made. This will start your LAN server. Once it is up (it will be a small text console on your desktop) you will double-click on your normal MP shortcut. When you reach the startup screen for your game, click on the ”Join Server” button. Navigate to the ”LAN” servers and select your server from the list (should likely be the only one unless you have other LAN servers running). This will start your server running YOUR version of OpenWarfare as defined in the target line of the shortcut. Navigate to the map/gametype you desire to change. This can be done using the AACP through OW or via normal RCON commands. Once you are there you will notice why this is called a “visual mover” as all objects (including otherwise invisible spawn points) will now be visible. The spawns are represented with flags of the countries represented on the map itself. Below is a screenshot of the “Attackers Spawns” as represented by German flags. Notice the list of commands/instructions on the middle lower portion of the screen. These will be the guides through this process. Let’s look at what each does… There are three definitive lines: 1.) Category; 2.) Item; and 3.) Command. Category defines the object itself, by major category, that is to be moved. Item defines precisely which object within the major category to be moved. Command navigates through the executable actions. Below that are the actual executable “actions”. These actions will allow you to “scroll through the commands’; “execute a command”; or “place the item you have selected. Following is a series of the “Commands” you have to scroll through. The first is in the picture above --- Next Category: used to move to the next category Previous Category: used to navigate back to the previous category Next Item: used to select the next specific item to be moved Previous Item: used to navigate back to the previous item to be moved Show Item Location: used to locate the item selected currently Reset Item Location: used to set the item selected back to the stock location. Used when you decide to change a location once you select it. Reset All Locations: used to reset the locations of ALL items moved to that point back to their stock locations Write Item To Log: used to write the coordinates of the selected item to the games_mp.log file. Write All To Log: used to write the coordinates of ALL items moved prior to this point to the games_mp.log file. The categories listed will vary by gametype AND will depend on whether there are tanks on the map. If there are tanks on a map, then extra Categories having to do with the tanks will also be separate categories. Those categories will be easily followed and will include the ability to MOVE stock tanks and to spawn additional tanks. When spawning additional tanks you have the option of spawning either T 34 or Panzers. Now to actually place the items. I usually stay in spectate and fly around the map to place all items. When I find a location that I would like to place an item (in this example, an Objective in SD), I go to it and using my reticle/sight I locate a spot and using my “F” key to scroll through my “Categories” I scroll through to the ”Objective” category. Then I simply “place” the object by hitting my LEFT MOUSE button. You will notice that the object I placed is now where I placed it (hence the “visual” title!). Please note that the reticle/sight IS directional so each Item will face in the direction you are facing. It is most obvious with tanks/spawns as they face in the direction clearly that you are facing… Next I use my “F” key to scroll through my “Commands” until I get to “Next Item”. Then I hit my SHIFTor V key to go to my next item in this Category; in this case it will be objective B. I continue through this process until all the individual Items I want to move are moved. Notice if you move spawns that you will need to keep going through the “Next Item” command until ALL spawns have been moved. Depending on the gametype, this can be QUITE tedious (as some gametypes have 90+ spawns!). As I stated, the reticle/sight IS directional. Notice on this picture of defense spawns the directions that the flags are “blowing”… The players will spawn facing the same way as the flags are “blowing”. The FINAL step in placing Items is to write them to your games_mp.log file. You do this by using your “F” key to scroll through “Commands” until you get to Write All To Log. When you execute this (using your SHIFT or V key); it will write all the changes you made to the log file. ***NOTE: You can execute the Write Item To Log command after placing each item but I prefer the “Write All…” command as it then keeps all your changes directly together in the log file. You may now exit the game and shut down your LAN server. EDITing config Files for Game Server Use: Now we must go retrieve the new/moved coordinates from the log file. I use another shortcut here by creating a desktop shortcut to my log file. For XP users, the log file is at this location: "C:\Program Files\Activision\Call of Duty - World at War\mods\mp_your-mod-folder-name-here\games_mp.log". This way I don’t have to chase it down each time I use it. At any rate, go to that file and open it and scroll to the very bottom. At the bottom you will learn to pick up the written coordinates in the log. It looks like this (without the coloring of course which I added for clearer visibility): In my case I was editing SD coordinates so I will open the ../configs/mover/searchanddestroy.cfg file and paste the appropriate lines into that file. Each of the lines we need starts with the command to: set and ends with an endquote. When pasted into the file properly, it will look something like this: Once you have copied all the coordinates you have moved to the proper gametype file, you may save the file(s); upload them to the proper spot on your game server; restart the server; and ENJOY the new placements. I will complete the “Randomized Config” tutorial shortly… Regards and have fun! <>< CrossTrain _________________ "Anyone who has never made a mistake has never tried anything new." -- Albert Einstein "Any fool can write code that a computer can understand... But only good programmers write code that humans can understand." -- Martin Fowler
Sun Aug 16, 2009 1:18 pm |
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